﻿using System.Collections.Generic;
using System.Text;
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using System.IO;

namespace Ramparts
{
    public class TetrisEngine
    {

        
        public TetrisEngine()
        {
            // Load Our Sprite Sheet

        }

        public TetrisPiece getNextPiece(SceneManager sceneManager, Vector2 position)
        {
            Random rand = new Random();
            return new TetrisPiece(sceneManager, position, rand.Next(0,5));
        }

    }
}
